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21PZB-9.PZS
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INI File
|
1999-02-01
|
13KB
|
810 lines
[SCENARIO]
Time = 1400
Type = SINGLE
Duration = 12
Major = 44
Minor = 36
EndScen01 = 24,REACH 48,-590,328,-310
EndScen02 = 2,DESTROY AT_GUN
EndScen03 = 1,DESTROY MG
[ARTILLERY_MISSIONS]
[AIRSTRIKE_MISSIONS]
[RENDERING]
MaxZ = 4800
Weather = Clear
[TERRAIN]
Map = 21PZB-9-T
Surface = 21PZB-9-S
Amplitude = 100
Set = Desert
[LANDSCAPE1]
Image = Tree2
Width = 64
Height = 128
Area = -1732, 1422, -1731, 1423
Count = 1
Distribution = RANDOM
[LANDSCAPE2]
Image = Tree2
Width = 64
Height = 128
Area = -1755, 1415, -1754, 1416
Count = 1
Distribution = RANDOM
[LANDSCAPE3]
Image = Tree2
Width = 64
Height = 128
Area = -1770, 1455, -1769, 1456
Count = 1
Distribution = RANDOM
[LANDSCAPE4]
Image = Tree2
Width = 64
Height = 128
Area = -1772, 1411, -1771, 1412
Count = 1
Distribution = RANDOM
[LANDSCAPE5]
Image = Tree2
Width = 64
Height = 128
Area = -1746, 1442, -1745, 1443
Count = 1
Distribution = RANDOM
[LANDSCAPE6]
Image = Tree2
Width = 64
Height = 128
Area = -1727, 1460, -1726, 1461
Count = 1
Distribution = RANDOM
[LANDSCAPE7]
Image = Tree2
Width = 64
Height = 128
Area = -1717, 1407, -1716, 1408
Count = 1
Distribution = RANDOM
[LANDSCAPE8]
Image = Tree1
Width = 64
Height = 128
Area = 866, 610, 867, 611
Count = 1
Distribution = RANDOM
[LANDSCAPE9]
Image = Tree1
Width = 64
Height = 128
Area = 1033, 597, 1034, 598
Count = 1
Distribution = RANDOM
[LANDSCAPE10]
Image = Tree1
Width = 64
Height = 128
Area = 1013, 655, 1014, 656
Count = 1
Distribution = RANDOM
[LANDSCAPE11]
Image = Tree1
Width = 64
Height = 128
Area = 966, 672, 967, 673
Count = 1
Distribution = RANDOM
[LANDSCAPE12]
Image = Tree1
Width = 64
Height = 128
Area = 975, 565, 976, 566
Count = 1
Distribution = RANDOM
[LANDSCAPE13]
Image = Tree1
Width = 64
Height = 128
Area = 311, -281, 312, -280
Count = 1
Distribution = RANDOM
[LANDSCAPE14]
Image = Tree1
Width = 64
Height = 128
Area = 205, -135, 206, -134
Count = 1
Distribution = RANDOM
[LANDSCAPE15]
Image = Tree1
Width = 64
Height = 128
Area = 591, -80, 592, -79
Count = 1
Distribution = RANDOM
[LANDSCAPE16]
Image = Tree1
Width = 64
Height = 128
Area = 573, -78, 574, -77
Count = 1
Distribution = RANDOM
[LANDSCAPE17]
Image = Tree1
Width = 64
Height = 128
Area = 386, 26, 387, 27
Count = 1
Distribution = RANDOM
[LANDSCAPE18]
Image = Tree1
Width = 64
Height = 128
Area = 330, 47, 331, 48
Count = 1
Distribution = RANDOM
[LANDSCAPE19]
Image = Tree1
Width = 64
Height = 128
Area = 336, 1, 337, 2
Count = 1
Distribution = RANDOM
[LANDSCAPE20]
Image = Tree1
Width = 64
Height = 128
Area = 325, 5, 326, 6
Count = 1
Distribution = RANDOM
[LANDSCAPE21]
Image = Tree1
Width = 64
Height = 128
Area = 301, -41, 302, -40
Count = 1
Distribution = RANDOM
[LANDSCAPE22]
Image = Tree1
Width = 64
Height = 128
Area = 215, 1015, 216, 1016
Count = 1
Distribution = RANDOM
[LANDSCAPE23]
Image = Tree1
Width = 64
Height = 128
Area = 160, 1050, 161, 1051
Count = 1
Distribution = RANDOM
[STRUCTURE1]
Mesh = Dsrthut
Location = -1742, 1396
Orientation = NORTH
[STRUCTURE2]
Mesh = Dsrthut
Location = -1770, 1435
Orientation = EAST
[STRUCTURE3]
Mesh = GardWod
Location = 985, 665
Orientation = NORTH
[STRUCTURE4]
Mesh = GardWod
Location = 895, 615
Orientation = NORTH
[STRUCTURE5]
Mesh = FactoryA
Location = 363, 117
Orientation = NORTH
[STRUCTURE6]
Mesh = h20twr
Location = 266, 92
Orientation = NORTH
[STRUCTURE7]
Mesh = h20twr
Location = 296, 12
Orientation = NORTH
[STRUCTURE8]
Mesh = grdtwr
Location = 396, -60
Orientation = NORTH
[STRUCTURE9]
Mesh = grdtwr
Location = 208, -376
Orientation = NORTH
[STRUCTURE10]
Mesh = Rdhouse
Location = 270, -16
Orientation = WEST
[STRUCTURE11]
Mesh = Rdhouse
Location = 400, 67
Orientation = BROKEN
[STRUCTURE12]
Mesh = Rdhouse
Location = 230, -355
Orientation = EAST
[STRUCTURE13]
Mesh = FactoryA
Location = 85, -350
Orientation = NORTH
[STRUCTURE14]
Mesh = GardWod
Location = 18, -581
Orientation = NORTH
[STRUCTURE15]
Mesh = GardWod
Location = 431, 125
Orientation = NORTH
[STRUCTURE16]
Mesh = GardWod
Location = 1015, -205
Orientation = WEST
[STRUCTURE17]
Mesh = GardWod
Location = -551, -183
Orientation = NORTH
[STRUCTURE18]
Mesh = dsrtpal
Location = 308, 122
Orientation = NORTH
[STRUCTURE19]
Mesh = dsrtpal
Location = 330, 27
Orientation = BROKEN
[STRUCTURE20]
Mesh = dsrtpal
Location = 233, -383
Orientation = SOUTH
[STRUCTURE21]
Mesh = Dsrthut
Location = 323, 77
Orientation = EAST
[STRUCTURE22]
Mesh = Dsrthut
Location = 316, -50
Orientation = BROKEN
[STRUCTURE23]
Mesh = HutA
Location = 275, 117
Orientation = WEST
[STRUCTURE24]
Mesh = HutA
Location = 271, -46
Orientation = SOUTH
[STRUCTURE25]
Mesh = HutA
Location = 286, 90
Orientation = SOUTH
[STRUCTURE26]
Mesh = HutA
Location = 195, -393
Orientation = SOUTH
[STRUCTURE27]
Mesh = HutA
Location = 40, -566
Orientation = EAST
[STRUCTURE28]
Mesh = grdtwr
Location = 1995, -1076
Orientation = EAST
[STRUCTURE29]
Mesh = GardWod
Location = 2322, -1025
Orientation = WEST
[STRUCTURE30]
Mesh = HutA
Location = 2295, -1015
Orientation = WEST
[STRUCTURE31]
Mesh = HutA
Location = 1970, -1105
Orientation = SOUTH
[TANK_PLATOON1]
Commander = HUMAN
Name = PzIIIH 1
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = WayPt,306,-205
Order2 = WayPt,205,-306
Order3 = WayPt,71,-440
[TANK11]
Type = PanzerIIIH
Location = 415, -95
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK12]
Type = PanzerIIIH
Location = 435, -80
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK13]
Type = PanzerIIIH
Location = 450, -65
Orientation = NORTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[TANK_PLATOON2]
Commander = AI
Name = PzIVD 5
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL
Order2 = WayPt,696,-165
Order3 = WayPt,696,-315
Order4 = WayPt,605,-425
Order5 = WayPt,510,-540
Order6 = Attack,MG
[TANK21]
Type = PanzerIVD
Location = 696, -30
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK22]
Type = PanzerIVD
Location = 675, 0
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON3]
Commander = AI
Name = PzIIIG 6
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL
Order2 = WayPt,110,-131
Order3 = WayPt,110,-260
Order4 = WayPt,-10,-380
Order5 = WayPt,-105,-475
Order6 = Attack,MG
[TANK31]
Type = PanzerIIIG
Location = 110, 10
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK32]
Type = PanzerIIIG
Location = 81, 35
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK33]
Type = PanzerIIIG
Location = 55, 60
Orientation = NORTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[TANK_PLATOON4]
Commander = AI
Name = ST I 25
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Order1 = Reserve,MINUTES 3
Order2 = Attack,ALL,Commitment:64
Order3 = WayPt,125,-1265
Order4 = Attack,TANK
Order5 = Attack,AFV
Order6 = WayPt,125,-1160
Order7 = WayPt,125,-1035
Order8 = WayPt,125,-915
[TANK41]
Type = BStuartM3
Location = 125, -1355
Orientation = SOUTH
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK42]
Type = BStuartM3
Location = 125, -1380
Orientation = SOUTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK43]
Type = BStuartM3
Location = 125, -1405
Orientation = SOUTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON5]
Commander = AI
Name = CR I 26
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Order1 = Reserve,MINUTES 3
Order2 = Attack,ALL,Commitment:64
Order3 = WayPt,1216,-1226
Order4 = Attack,TANK
Order5 = Attack,AFV
Order6 = WayPt,1216,-1111
Order7 = WayPt,1215,-995
Order8 = WayPt,1215,-860
[TANK51]
Type = CrusaderI
Location = 1216, -1313
Orientation = SOUTH
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK52]
Type = CrusaderI
Location = 1218, -1335
Orientation = SOUTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK53]
Type = CrusaderI
Location = 1215, -1355
Orientation = SOUTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[AFV_PLATOON1]
Name = StuGIIIB 24
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,AT_GUN1
Order2 = WayPt,495,-245
Order3 = Attack,ALL
Order4 = Attack,MG
[AFV11]
Type = StuGIIIB
Location = 496, -93
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Images
[AFV12]
Type = StuGIIIB
Location = 495, -80
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[AT_GUN1]
Type = Brit2ATBunker
Location = 135, -335
Orientation = SOUTH
Name = 2-AT 10
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN2]
Type = Brit2ATBunker
Location = 273, -336
Orientation = SOUTH
Name = 2-AT 27
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG1]
Type = BritBunkerMG2
Location = 826, -1315
Orientation = SOUTH
Name = MG 4
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG2]
Type = BritBunkerMG2
Location = 915, -335
Orientation = SOUTH
Name = MG 14
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG3]
Type = BritBunkerMG2
Location = -180, -185
Orientation = SOUTH
Name = MG 15
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG4]
Type = BritBunkerMG2
Location = 275, -375
Orientation = SOUTH
Name = MG 20
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG5]
Type = BritBunkerMG2
Location = 435, -1341
Orientation = SOUTH
Name = MG 13
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG6]
Type = BritBunkerMG2
Location = 598, -1375
Orientation = SOUTH
Name = MG 14
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG7]
Type = BritBunkerATR
Location = 546, -1340
Orientation = SOUTH
Name = ATR 15
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG8]
Type = BritBunkerATR
Location = 691, -1336
Orientation = SOUTH
Name = ATR 16
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG9]
Type = BritBunkerATR
Location = 496, -1375
Orientation = SOUTH
Name = ATR 17
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGA]
Type = BritBunkerMG2
Location = 736, -1315
Orientation = SOUTH
Name = MG 18
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGB]
Type = BritBunkerMG2
Location = 641, -1316
Orientation = SOUTH
Name = MG 19
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGC]
Type = BritBunkerATR
Location = 876, -1336
Orientation = SOUTH
Name = ATR 20
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGD]
Type = BritBunkerMG2
Location = 311, -1340
Orientation = SOUTH
Name = MG 21
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGE]
Type = BritBunkerATR
Location = 785, -1336
Orientation = SOUTH
Name = ATR 22
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGF]
Type = BritBunkerATR
Location = 373, -1373
Orientation = SOUTH
Name = ATR 23
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGG]
Type = BritBunkerATR
Location = 881, -356
Orientation = SOUTH
Name = ATR 23
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGH]
Type = BritBunkerATR
Location = 193, -415
Orientation = SOUTH
Name = ATR 24
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGI]
Type = BritBunkerATR
Location = -235, -265
Orientation = SOUTH
Name = ATR 25
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGJ]
Type = BritBunkerMG2
Location = 211, -335
Orientation = SOUTH
Name = MG 26
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGK]
Type = BritBunkerATR
Location = 195, -356
Orientation = SOUTH
Name = ATR 28
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Crew = 80,80,80,80
Order1 = Attack,ALL